


This is also to your advantage because you aren’t breaking any treaties yourself. If they do back out, you can use it as leverage to get someone else to work with you to eliminate them. You can almost guarantee that your back will be covered. Most people won’t back out of a treaty like this because it will kill their in game credibility. You could say, “I promise I won’t attack you in South America this turn, if you promise not to attack me in Africa on your turn.” Unless you want to create ill will by backstabbing your buddies, (only works once) you need to set up specific conditions for your treaties. AlliancesĪlliances are key to winning here. Sometimes you are forced to play, but unless you can really do some damage, you want to wait and build up your armies. Every time someone else plays cards, the value of the cards increases. This also means that you want to hold onto your cards as long as possible. Early on, your whole purpose is to survive and gather armies until the cards become more powerful. “Never get involved in a land war in Asia.” Card CollectionĮvery single turn, you must take a country. Africa is great, but you really need an alliance to protect your backside. Australia is good, but you can get stuck there. The easiest to control in order are Australia, South America, and Africa. Don’t play the game again until people have forgotten your victoryĮarly in the game, you need to control a continent to gather your troops.Don’t spread thin, unless you can eliminate someone.Eliminate the weak to collect their cards.Form alliances with specific conditions and terminations.Always take one country to collect cards.Capture a continent and control it early.If you don’t want to be out in the cold, follow the strategies below. We were successful and ended up with some great pictures. My siblings and I were a little younger, so we went and got a bunch of toys, (picture My Little Ponies) and carefully laid them out on the boy, trying not to wake him up. My dad had the youth from church over to play this game one night, and the first person out did just that. Unfortunately, if you don’t play it right, you could be out sleeping on the couch. The perfect game for teenagers to gather together, roll some dice, and conquer the world. This copy has the copyright number 695583.Aww, the game of Risk. The game was donated to the Museum in 1981.
Classic stratego game pics series#
On the bottom border of the board are a series of 12 white squares with pictures of the playing pieces. Superimposed over a green landscape with a center picture of 2 water holes is a 10x10 black-lined matrix or grid. 2cm thick board made of cardboard that can be folded in half for storage in the box. The playing surface (photo lower left) is a 46.7cm long x 40cm wide x. Some pieces have other symbols for each army these are 1 flag and 6 bombs. Sergeants, 5 miners, 8 scouts, and 1 spy. The ranks for each army include: 1 marshal, 1 general, 2 colonels, 3 majors, 4 captains, 4 lieutenants, 4 On each side of each piece is a colored symbol in gold (red army) or silver (blue army) indicating the rank of each piece. Each piece is shaped like a castle turret with an "H" shaped base. The game components are 80 plastic pieces - 40 red and 40 blue. These playing pieces can be seen lined-up inside the tray. The tray is a storage area for components used in the game. Within the box is a plastic tray 23.5cm long x 25cm wide x 3cm high with a picture of a family playing the game (right side of photo).
Classic stratego game pics how to#
On the inside of the box lid are printed instructions as to how to play the game.


The box (photo upper left) is 24cm long x 48.5cm wide x 4cm thick, and the drawing on the lid features two men playing the game. It was produced in 1960-61 by the Milton Bradley Company. The game of Stratego is a military strategy game for two players, modeled somewhat on the game of
